1 Source Media
Drop one audio track and the still images that will carry it.
Drag a row (or use the arrows) to set the exact sequence. The time range shows the slot each image will occupy.
2 Output Format
The canvas viewport updates instantly when you switch orientation.
3 Motion & Transitions
How far each image drifts, and how one image hands over to the next.
4 Caption Engine
Word-level timings drive every animation on the 2D context.
5 Pipeline
Transcribe once, then preview or render as many times as you like.
Idle — load an audio track and images to begin.
Duration —
Images 0
Words 0
Language auto
▶ Live Canvas Pipeline
Every frame is drawn in real time against the audio playback cursor.
RECORDING
0:00.0 / 0:00.0
⬇ Rendered Output
VP9 + Opus WebM at 5 Mbps, muxed straight from the canvas stream.
No render yet — your finished .webm will appear here.